

Live for speed is another planet and as you know its not an mainstream game. Shift, GT5 and Forza a in the middle between arcade / sim. The physics in LFS are the most accurate are ever seen and drove in a game. Its difficult to compare games like LFS with GT5, Shift and Forza. I will continue to play this game for hours on end because in the end the driving experience is a ton of fun. I still stayed up all night last night playing.but I wonder why EA coulda had a GREAT overall game, and all they released was a GREAT driving game with sub par finish/glitches. Also realized that the reply camera sometimes does not switch automatically which left me a camera staring at a wall but "following" my car haha.

And so many body parts (headlights especially) just look like a sticker with no depth or realism. No engine noise on quick drift games (until restart), graphical aliasing that looks like its from '95. The glitches in this game are unforgivable though. It is difficult to pick up, but as soon as you use some finese and don't just mash on the gash and ebrake, it becomes addicting real fast.

Drifting in car seriously reminds me of doing it for real. I have never liked in car views, but it is so intense and fun in this game. The driving and drifting in this game are GREAT. Make sure to drive in the cockpit view for the full experience and turn off all the driver aides to get the full effect! You can sample 5 cars: a Lotus Elise, Nissan GT-R, Dodge Viper, BMW M3 and the Pagani Zonda R (once you've unlocked it) on two tracks: London River and Spa-Francorchamps. I also never got a chance to show you this "ode to Matt Powers" S14 that I did up a few weeks ago.īTW If any of you want to try out Need for Speed SHIFT for yourself, you can download the free demo for Xbox 360 and Playstation 3 as of today. In the meantime I wanted to show you this bolted on overfender that SMS modelled so nicely on the S13! But I'll let him talk to you about that directly. He told me today that some people within his drifting crowd are starting to get the hang of the mode which is great news.

Vaughn Gittin JR is also working on a tutorial for the drift mode which he's going to post here early next week. I've been given this link here which shows the main issues that are currently being worked on. I know some of you wanted to find out information about what technical issues with the game are being dealt with by the Need for Speed SHIFT production team.
